The Game of Learning to Live with It
As I read the grim news from
I am reminded of a “Star Trek” episode from the original series, in which two planets are at war. They have been at war for so long, with no end in sight, that they devise a “brilliant” plan to allow their war to continue forever, without marring their ecologies, their lovely buildings, their art. Essentially, they just play an electronic war game, and each side records how many “hits” it has successfully struck each day -- how many “virtual people” have been “killed” electronically on the opposing planet. Under the rules of this “painless aesthetic war,” each side agrees to accept the losses registered in the game and gamely sends that number of its real-live people, who are resident in the “hit” areas, to a death machine to expire -- pursuant to the losses sustained in the “electronic war game.” Thus, they accept a certain number of deaths each day. They have “learned to live with it.”
That is Jewish life in Planet
By coming to “accept the way it is” -- in agreeing to allow a certain number of Jews to be sacrificed each day or week to terrorism -- the Israeli government and the society that it is duty-bound to protect also have learned to preserve the ecology of the situation, the lush JNF forests, the moral luxury of feeling above-the-fray. Thus, Israel has preserved an “ecology of ethics,” having decided to play the game and to lose a few citizens each day under the rules of the game, citizens murdered on the road, citizens bombed at the vegetable market, or just butchered on the street. And
On the TV show, Captain Kirk finally took the steps necessary to alter the game, to shock the planet’s conscience. He destroyed the death chamber (or something like that) to force the planets to stop “just living with it” and to deal with the grim barbaric realities of their ostensibly interminable situation. Suddenly, with its death chamber destroyed, one planet could not perfunctorily dispatch its victims to die, and the planets faced a breakdown in their bloodless war, with a possiblity of needing to revive their weapons of messy destruction. But that would have created a situation that was unacceptably inelegant, so they had to begin working on changing the status quo, maybe even creating an end to the war atmosphere.
Like those make-believe planets,
In
We don’t do that in